Sharn: City of Towers.
Only a metropolis built at the confluence of two planes could reach so high.
Its shining towers pierce the sky like daggers, and cast long shadows over the darkened streets and bridges below.
Those streets can tell a thousand stories:
They all start in shadow, and they all end in death
Pulp/Noir/Action-adventure
Eberron Campaign Setting, D&D 3.5 (4-6 players)
Rust Never Sleeps
is set in the city of Sharn. The current year is 998 YK.