Tag Archive: moves

Jul 30

Straight Outta Chiba: Playbooks and Basic Moves

Today I passed the 50% mark in my final revision of v0.3 of The Sprawl. This mostly involved cleaning up the Playbooks, especially gear and relationship of moves to the new Basic Move arrangement. This afternoon I posted those Playbooks and Basic Moves on Barf Forth. Please read and incorporate them into your games… or …

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Jun 01

The Reporter

I collated my notes, tried to channel Transmetropolitan and Max Headroom, and thought of some moves. The result is below, the first draft of the reporter. Anything you think I’ve missed? Anything that doesn’t look fun? Do you want to play this guy? [First revision: Expanded Nose for a Story to add an overarching story …

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May 30

The Tech

Since I released the alpha draft of The Sprawl a number of people have been kind enough to read, play and comment on the document. This week, I’ve started a fresh writing and editing pass to fix and add a number of things. One thing I worked on tonight was standarising the gear list, including …

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Feb 27

Better Action Through Currency

One area of play that I am conscious of streamlining or avoiding in The Sprawl is the planning paralysis phase that often seizes groups, particularly in Modern/Near Future/Sci-Fi settings. Another important Apocalypse World hack currently under development is The Regiment by Paul Riddle and John Harper (check it out, it’s awesome!). In considering how to …

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