Tag: playbooks

Chroming Your Con Play

If you’ve played in a convention game with me over the last year or so, you might have noticed I’ve been using cut-down and mostly pre-generated playbooks. I made these so that I could run 5-10 minute 1-2 player demos for the Fall 2017 Great Falls Comic Expo in Lewiston, ME. I streamed the process …

Continue reading

Playbooks in the Net

Hey. You with the cred. You wanna buy some tasty new playbooks? I got updated errata, print friendly and full colour; legal, letter… maaaan, I even got that good A4 shit. All wrapped up in a tasty tasty compression algorithm. Wait, what? What do you mean you can download that for free. What are you, …

Continue reading

Operations.. Wave Front // Fire Breath

INCOMING INTEL // OPERATION WAVE FRONT // Run report.. The main white-on-black PDF was released in the last week of February In progress right now are more PDF versions: a full colour version of the game rules with black text on a white background (still intended to be read on a screen, but for those who …

Continue reading

Character Creation // Step 8

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

Continue reading

Character Creation // Steps 6 & 7

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

Continue reading

Character Creation // Steps 3 & 4

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

Continue reading

Character Creation // Steps 1 & 2

If you’ve read the Kickstarter Preview [Link accessible for backers only] of The Sprawl, you may have noticed a big highlighted heading, “Extended Chargen Example”, at the end of Chapter 3: Making a Character. Over the next week or two, I will post sections from this extended example. If there’s some aspect of the process …

Continue reading

Straight Outta Chiba: Playbooks and Basic Moves

Today I passed the 50% mark in my final revision of v0.3 of The Sprawl. This mostly involved cleaning up the Playbooks, especially gear and relationship of moves to the new Basic Move arrangement. This afternoon I posted those Playbooks and Basic Moves on Barf Forth. Please read and incorporate them into your games… or …

Continue reading

Straight Outta Chiba: The Driver

I’m working on the playbooks today. There have been a few minor tweaks to some moves, but the biggest changes are the addition of a couple of sections (name options, tailored directives in a new format, and character creation advice) and the reworking of the Gear section. Here’s the Driver: Driver Neurotransmitters lick with their …

Continue reading

The Reporter

I collated my notes, tried to channel Transmetropolitan and Max Headroom, and thought of some moves. The result is below, the first draft of the reporter. Anything you think I’ve missed? Anything that doesn’t look fun? Do you want to play this guy? [First revision: Expanded Nose for a Story to add an overarching story …

Continue reading