Category: Games

The Sprawl on IPR

After a sell-out debut at Gen Con, The Sprawl is back in stock at Indie Press Revolution. IPR stocks the NOON softcover version of the game in a Print+PDF bundle or you can just buy the PDFs on their own. This is the same set of three PDFs you would get on DTRPG: MIDNIGHT, NOON, …

Continue reading

AAR: Operation Angel Basin Missions

Between May 27 and May 29, a team of four MCs ran a series of linked missions set in a collaboratively generated Sprawl. This was Operation Angel Basin. You can read the initial public pitch here and the discussion of the setup session here. After the setup session on Friday night, the four members of …

Continue reading

Deploy Physical Assets // Print on Demand is here!

The second round of proofs came in this week and I made them available on Friday. The quality on these latest proofs is the same as the first set (which you might have already seen on Google+ or Facebook), but there are a couple more options. Here’s a rundown of the four versions available. There …

Continue reading

AAR: Operation Angel Basin Setup

Between May 27 and May 29, a team of four MCs ran a series of linked missions set in a collaboratively generated Sprawl. This was Operation Angel Basin. Here’s the initial public pitch. I had a couple of goals for this project. The first was to play a series of linked games, something which my …

Continue reading

Operation Angel Basin

Reports are emerging from Los Angeles of advance planning for a series of ops at the end of May, code name: Operation Angel Basin. Initial reports were sparse: Operation Angel Basin is a series of linked missions set in a neon and chrome cyberpunk Sprawl. In this setup session we will collaboratively create the Sprawl …

Continue reading

CyberKittens: Project Bakeneko

INCOMING INTEL // Project Bakeneko // Run report.. Their first mistake was to think they could tame the soul of a cat. Their second mistake was to imagine they could improve it. Their third mistake was to believe what they were experimenting on were still cats. Their last mistake was not quite closing the cage …

Continue reading

Operations.. Wave Front // Fire Breath

INCOMING INTEL // OPERATION WAVE FRONT // Run report.. The main white-on-black PDF was released in the last week of February In progress right now are more PDF versions: a full colour version of the game rules with black text on a white background (still intended to be read on a screen, but for those who …

Continue reading

Operation Indianapolis: The Sprawl at Gen Con

I offered The Sprawl and Dungeon World in the Games on Demand room at Gen Con. Players chose The Sprawl in seven of those sessions and I ran a private game for a backer. That added up to 31 seats (30 unique players—uncluding some of you!) over eight runs of my 2-hour con scenario, The …

Continue reading

Three Tight Jams

As I noted in a (backer only) Kickstarter update, I was at Origins last month. I ran three games of The Sprawl in Games on Demand for players including external playtesters, backers, and interested people who missed the kickstarter. I ran the same mission three times, The Bogatyrev Jam, a hostile extraction of a mobile …

Continue reading

Move Cull: Obligations

There are a lot of moves in The Sprawl. I’m in the process of revising and streamlining them. Currently in my sights is Obligations/Hit The Street. This is tricky because there are a lot of flow on effects, especially for the Hunter and Fixer. Obligations basically has two effects: (1) signposting the potential for Contacts …

Continue reading